Twentieth Century Boys, Vol 14: A Boy and a Dream
Author: Naoki Urasawa
Publisher: Viz Media
American release date: April 19, 2011
Format/Genre/Length: Paperback/manga/paranormal/232 pages
Overall Personal Rating: ★★★★★
Reviewer: Julie Lynn Hayes
The mourners of Friend are many. Griefstricken people wait in line for hours to sign the register and file past his masked body. It seems as if all Friend’s predictions are coming to pass. Manjome is dispirited himself, and confused, and decides to take a trip into Friend Land to find answers to his questions, such as why is this happening.
At the same time, Kanna wants to send Koizumi with Yoshitsune into Friend Land to find their own answers. Kanna would rather go herself, but he tells her she is too emotionally involved, since Friend is her father and all. On their arrival, Yoshitsune shows Koizumi around to all the familiar places he remembers from 1971. But when they come to the location that was once their secret headquarters, they find a bowling alley there… one which Koizumi insists wasn’t there when she visited. What’s going on? She’s sure she’s right, but Yoshitsune remembers the place that destroyed their secret clubhouse. How can that be? Yoshitsune is having a difficult time remembering what he was doing that summer. While they are in the bowling alley, he comes face to face with the owner, the man he refers to as the King of Evil. Koizumi is shocked to discover that the man is actually Kamisama!
As they monitor Yoshitsune and Koizumi in the game, Kanna realizes they have been joined by another player, who is quickly headed toward them. They are unaware that it is Manjome, and he wonders if he is going to learn the real truth about 1971. As Manjome “sleeps”, his lover takes control, and she is ruthless.
Yoshitsune thinks the key to what happened lies in what happened at the science lab one particular night, and hinges on what Donkey saw, so he and Koizumi head there. And a fourth player has entered the game, and this person is swiftly descending upon Yoshitsune and Koizumi! Kanna asks to be placed into the game in the spot where they are, but winds up in Kenji’s room instead. She gives him some words of wisdom and heads to the school. And now they are all there…
The more I learn, the less I know. Nothing is what it appears to be, including 1971. Why the deception? Why hide the fact that a bowling alley was built where the boys had their secret headquarters? What is real and what isn’t? As for what Donkey saw that night… how does that even work? And why?
And the fourth player… could it be….
So many questions. Can’t wait to keep going on this crazy rollercoaster ride. Love it!